Comic Lab

Make it work, make it right, make it fast

Episode Summary

Dave Kellett discusses the three phases of art. First, you're just trying to make it work. Then, you try to make it right. And after you've mastered those, you can begin to make it fast.

Episode Notes

Dave Kellett discusses the three phases of art. First, you're just trying to make it work. Then, you try to make it right. And after you've mastered those, you can begin to make it fast.

On today's show:

Summary

The hosts discuss the stages of artistic development in comics, starting with making it work, then making it right, and finally making it fast. They compare this progression to the process of building a shelf, where you start by making it functional and then refine it over time. They estimate that it takes about 3-5 years to make it work, 10-15 years to make it right, and even longer to make it fast. They emphasize the importance of putting in the time and effort to reach each stage of development. In this part of the conversation, Brad and Dave discuss the different stages of their careers in comics and how they have evolved over time. They talk about the importance of making it right before making it fast and how their skills and speed have improved over the years. They also discuss the idea of never being as good as their heroes but striving to be the best version of themselves.

Additionally, they share a lettering tip from Danielle Corsetto and discuss the potential of Substack. Brad and Dave discuss their experiences with Substack and Kindle Direct Publishing (KDP) in this conversation. Brad shares his positive experience with Substack, highlighting its features and the potential for audience growth. They also discuss the drawbacks of KDP, including discoverability issues and the difficulty of dealing with Amazon. Brad recommends Global Comix as an alternative platform for building an audience. The conversation concludes with a discussion of upcoming projects and the excitement for the future.

Takeaways